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BPM to ms Calculator

Delay and reverb times for any tempo. Tap the tempo, click a value to copy it, hear the echo.

120BPM

Delay times

Click a value to copy it and hear it below.

Note StraightDottedTriplet
1/1Whole
1/2Half
1/4Quarter
1/8Eighth
1/16Sixteenth
1/3232nd
1/6464th

Hear it

1/8 dotted 375ms

45 %
Two bars of sixteenths. The chord plays on the first step; each dot is one repeat, smaller as it fades.

Reverb times

Starting points: pre-delay plus decay ends on the grid.

Hall2 bars

Large room1 bar

Small roomHalf a bar

Tight1 beat

How to convert BPM to milliseconds

A minute has 60,000 milliseconds, so one beat lasts 60,000 ÷ BPM. At 120 BPM a quarter note is 500 ms. Every other note value is a multiple of that quarter note: an eighth is half of it, a sixteenth a quarter of it, a whole note four times it.

60,000 ÷ 120 = 500 ms500 ÷ 2 = 250 ms500 × 4 = 2000 ms

Not sure of the tempo? Tap it on the red pad, or measure it first with Tap BPM and its stability readout. To hear a tempo before you use it, open the Metronome.

Dotted and triplet delays

A dot adds half the note again, so a dotted value is 1.5 times the straight one. A triplet squeezes three notes into the space of two, so it is 2/3 of the straight value. At 120 BPM an eighth note is 250 ms, a dotted eighth 375 ms and an eighth-note triplet 166.67 ms.

Straight delays sit on the grid and thicken a part. Dotted delays land between the beats and answer it. Triplet delays roll against a straight beat, the way a shuffle does. Program the same patterns in the Drum Machine to hear the difference against a beat.

Milliseconds to Hz for LFO and tremolo rates

A rate in Hz is how many cycles fit in one second: 1000 ÷ ms. A quarter note at 120 BPM is 500 ms, so an LFO at 2 Hz completes one cycle per beat. The table shows the Hz beside every value: set a tremolo, an auto-pan or a filter LFO to it when the effect has no tempo sync.

Reverb pre-delay and decay to tempo

Start from one bar of 4/4: 240,000 ÷ BPM milliseconds. A hall gets two bars of total length and a pre-delay of 1/64 of a bar. A large room gets one bar and 1/128, a small room half a bar and 1/256, a tight space one beat and 1/512. The decay is the length minus the pre-delay, so the tail ends on the grid and does not smear the next downbeat.

240,000 ÷ 120 = 2000 msHall: pre-delay 31.25 ms, decay 3968.75 ms

This is a convention, not physics: a starting point that keeps a reverb in time. Shorten the decay for a busier mix; lengthen the pre-delay to keep a vocal in front of its reverb.

The dub delay: dotted eighth

The dotted eighth is three sixteenths long, so a chord on the beat comes back on the "a" of the beat, then on the "and" of the next one. Dub engineers rode tape echoes at settings like this with high feedback; tape loses treble on every pass, so each repeat came back darker than the last.

Hear it does the same: a minor seventh chord stab once a bar into a delay with low-pass and high-pass filters and soft saturation inside the feedback loop. Push the feedback toward 85 % to hear the repeats pile up, or pick another value in the table to compare.

Frequently Asked Questions

How do I convert BPM to milliseconds?
Divide 60,000 by the tempo. The result is the length of one quarter note in milliseconds: 60,000 ÷ 120 = 500 ms at 120 BPM. Halve it for an eighth note (250 ms), halve again for a sixteenth (125 ms), double it for a half note (1000 ms).
What is a dotted eighth delay?
A delay set to three sixteenth notes: one and a half eighth notes. Its repeats fall between the beats, so they answer the part instead of doubling it. At 120 BPM it is 375 ms. It is the classic dub and reggae delay, and the guitar echo of many rock records.
How do I calculate triplet delay times?
Multiply the straight value by 2/3, because three triplets fill the time of two straight notes. An eighth-note triplet at 120 BPM is 250 × 2/3 = 166.67 ms. Triplet delays give a rolling, swung feel to straight parts.
How do I set reverb pre-delay to tempo?
Start from one bar of 4/4 in milliseconds (240,000 ÷ BPM). For a hall, use a pre-delay of 1/64 of a bar and a total length of two bars; each smaller room halves both. Set the decay to the length minus the pre-delay so the tail ends on the grid. Treat the numbers as a starting point and adjust by ear.
How do I convert milliseconds to Hz?
Divide 1000 by the time in milliseconds. A 500 ms quarter note is 2 Hz, so an LFO at 2 Hz cycles once per beat at 120 BPM. Use it to set tremolo, auto-pan or filter LFO rates on gear without tempo sync.
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